THE DARKSTAIR
The Lich stirs six floors below. Choose who dares the dark.
[C] continue your run
Death keeps a tithe for you — soul embers carry between runs, spent in the Sanctum.
[S] the Sanctum — spend soul embers on permanent gifts
[V] the Bestiary — what the dark has shown you
[D] daily challenge — one seeded dungeon, same for everyone today
YOU HAVE FALLEN
— press R to rise again —
— press any key —
THE BOARD ASKS YOUR NAME
Three letters, arcade rules. Your daily run goes up for everyone to chase.
THE DARK OFFERS GIFTS
Choose one. It will not offer twice.
THE SANCTUM
Soul embers survive your deaths. Spend them: ◈
— press S or Esc to return —
THE BESTIARY
Every horror the dark has shown you — catalogued
— press V or Esc to return —
HOW THE DARK WORKS
Fighting. Walk into a foe to strike it. WASD/arrows move, QEZC step diagonally — but you can never squeeze through a sealed corner. The faint ring marks the 8 tiles you can reach; a red-outlined tile holds a foe in arm's reach.
The floor never lies. Every big hit is painted a turn early: orange plus-marks — a shell lands there; a hot lane — a charger gallops down it (sidestep and it lies dazed); violet line — the Lich's beam; red square — a crushing blow. Stand anywhere else.
Conducts. Some restraint is remembered: win without drinking a potion (Abstinent, +150), without buying (No Deal, +100), or after daring the dark stair (Darkstrider, +75) — each win is recorded as a badge on the title screen, per hero and difficulty.
Eyes and shots. What watches you blocks auto-travel — the message names the direction, and pressing O again advances on it. Bolts need a clear line; 'no clear shot' means move first. Sleeping foes show a z; one that just spotted you shows ? and loses that turn.
Keys & vaults. The floor's elite carries a key; the golden chest is its lock. Keys crumble when you descend — spend them where you find them. The red stair plunges PAST the next floor: richer spoils, but the dark rules where you land.
The clock. Linger too long and the dark stirs, then hunts — something is sent for you. Gold, gear (press an item's number to use or wear it; mid-fight it asks twice), boons each floor, and soul embers on death for permanent Sanctum gifts.
— press ? or Esc to return —
PAUSED
THE LICH IS DESTROYED
Light returns to the depths. Your legend is written in fire.
— press R to play again —